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Post by xx - Former Phoenix Fight Club on May 21, 2014 10:01:11 GMT -5
...then don't use that option on your fighters. Others can do as they wish. Don't worry, I won't... re-allocation of the points should be the only option not drop points you've earned and put in already. That's just a ridiculous waste of our time and points.
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Post by The Sandmen on May 21, 2014 15:24:04 GMT -5
We went through this before. It is not a waste because they had that skill for all of the fights between the time they were upgraded and the time it was removed. It's like me buying a game, playing it for a year, then selling it so I can afford to buy a new game.
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Post by xx - The Broad Street Bullies on May 21, 2014 15:31:48 GMT -5
What about a partial refund? Sell X amount of upgrades, and receive Y amount of points, in which X>Y?
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Post by xx - The Broad Street Bullies on May 21, 2014 15:32:10 GMT -5
X and Y would of course need to be defined.
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Post by The Sandmen on May 21, 2014 16:05:50 GMT -5
If you care, or if Phoenix wants to post that as a suggestion to be discussed, go nuts. When we discussed it before, no one really seemed to care about any other options other then the "delete and re-assign" that GAP suggested. It's rather inconvenient now, though, that a member is trying to use that feature and it's back under the evaluation-process.
But whatever works, it doesn't really matter to me one way or another, to be honest.
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Post by xx - Former Phoenix Fight Club on May 21, 2014 16:48:13 GMT -5
We went through this before. It is not a waste because they had that skill for all of the fights between the time they were upgraded and the time it was removed. It's like me buying a game, playing it for a year, then selling it so I can afford to buy a new game. No it's not like that at all, cuz you're not selling the points to re-acquire the points to put back into the fighter, you're just dropping the points... so it is a waste of points. When we discussed it before, no one really seemed to care about any other options other then the "delete and re-assign" that GAP suggested. That's exactly what I was talking about. That way it's not a waste of points. It's rather inconvenient now, though, that a member is trying to use that feature and it's back under the evaluation-process. Yah, kinda like Women's cap being 80 for month then when member tried to upgrade a previously capped fighter, it's miraculously dropped back down to 78.
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Post by The Sandmen on May 21, 2014 17:24:50 GMT -5
Too long, did not read.
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Post by xx - Former Phoenix Fight Club on May 22, 2014 0:54:43 GMT -5
You didn't have to read most of it, you wrote it. lol
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Post by The Sandmen on May 22, 2014 1:00:17 GMT -5
Probably why it was too long. I'm a long-winded chap.
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Post by xx - Team GAP on May 23, 2014 5:43:12 GMT -5
we aren't talking about your "winds".... mental note: stay upwind from sandmen.
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Post by xx - Team GAP on May 23, 2014 5:54:08 GMT -5
I suggested the drop and re-build option cause to me it sounded fair and made sense.. It is your option if you wish to drop any points in order to make room for upgrades.. If you have a capped fighter who sucks then what could you do about it before? Nothing. Your fighter just sucks forever.. which is not good. The reason for losing points instead of re-allocating points is to build a drawback to being able to fix your fighter. You get the benefit of fixing your fighter who was capped.. potentially re-training your fighter (who has plenty of points in them)into a beast. By dropping points you suffer the drawback and then you are able to re-build. To me it sounded fair and reasonable. Re-allocating does not seem right. It's like saying if you cut my lawn I will give you cake.. but I won't make you cut my lawn. but what i'm saying is you need to cut the lawn in order to get the cake. I don't care I'm usingthis option because i want to rebuild fedor into a beast instead of seeing him fight half assed all the time.. Fedor should be damn near impossible to beat.. here fedor is a pushover. That has to change.
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Post by xx - Team GAP on May 23, 2014 5:54:30 GMT -5
sorry if that sounded like an essay
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Post by xx - Former Phoenix Fight Club on May 23, 2014 9:30:11 GMT -5
I suggested the drop and re-build option cause to me it sounded fair and made sense.. It is your option if you wish to drop any points in order to make room for upgrades.. If you have a capped fighter who sucks then what could you do about it before? Nothing. Your fighter just sucks forever.. which is not good. The reason for losing points instead of re-allocating points is to build a drawback to being able to fix your fighter. You get the benefit of fixing your fighter who was capped.. potentially re-training your fighter (who has plenty of points in them)into a beast. By dropping points you suffer the drawback and then you are able to re-build. To me it sounded fair and reasonable. Re-allocating does not seem right. It's like saying if you cut my lawn I will give you cake.. but I won't make you cut my lawn. but what i'm saying is you need to cut the lawn in order to get the cake. I don't care I'm usingthis option because i want to rebuild fedor into a beast instead of seeing him fight half assed all the time.. Fedor should be damn near impossible to beat.. here fedor is a pushover. That has to change. I just don't see the reason nor the need for there to be any drawback of any sort. They're already our points; we earned them... why should we have to pay a penalty to reallocate a point or two? The only valid way I saw was to pay 1 point to pull 1 point out of each attribute then you could reallocate those points as you saw fit. That way you're still paying for the luxury, but you're not losing points you've already put into the fighter either.
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Post by The Sandmen on May 23, 2014 16:06:49 GMT -5
I suggested the drop and re-build option cause to me it sounded fair and made sense.. It is your option if you wish to drop any points in order to make room for upgrades.. If you have a capped fighter who sucks then what could you do about it before? Nothing. Your fighter just sucks forever.. which is not good. The reason for losing points instead of re-allocating points is to build a drawback to being able to fix your fighter. You get the benefit of fixing your fighter who was capped.. potentially re-training your fighter (who has plenty of points in them)into a beast. By dropping points you suffer the drawback and then you are able to re-build. To me it sounded fair and reasonable. Re-allocating does not seem right. It's like saying if you cut my lawn I will give you cake.. but I won't make you cut my lawn. but what i'm saying is you need to cut the lawn in order to get the cake. I don't care I'm usingthis option because i want to rebuild fedor into a beast instead of seeing him fight half assed all the time.. Fedor should be damn near impossible to beat.. here fedor is a pushover. That has to change. I didn't find a single word in this I disagreed with. With any "pro" feature, there should be a "con" side. For Camp Skills, for example, you get a free upgrade, but the drawback is your fighter is out for a while. To me, this suggestion was the same, and that's why I really liked it. Big price, but a big payoff. Plus, it's not like your points that you HAD used are a complete waste. 1) Your fighter had those skills and was able to use them for however long they were there, and 2) you got to see what skills were helpful and what hurt the fighter. Not to kiss too much ass here, but it was a top drawer suggestion.
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Post by xx - Former Phoenix Fight Club on May 23, 2014 20:47:21 GMT -5
I suggested the drop and re-build option cause to me it sounded fair and made sense.. It is your option if you wish to drop any points in order to make room for upgrades.. If you have a capped fighter who sucks then what could you do about it before? Nothing. Your fighter just sucks forever.. which is not good. The reason for losing points instead of re-allocating points is to build a drawback to being able to fix your fighter. You get the benefit of fixing your fighter who was capped.. potentially re-training your fighter (who has plenty of points in them)into a beast. By dropping points you suffer the drawback and then you are able to re-build. To me it sounded fair and reasonable. Re-allocating does not seem right. It's like saying if you cut my lawn I will give you cake.. but I won't make you cut my lawn. but what i'm saying is you need to cut the lawn in order to get the cake. I don't care I'm usingthis option because i want to rebuild fedor into a beast instead of seeing him fight half assed all the time.. Fedor should be damn near impossible to beat.. here fedor is a pushover. That has to change. I didn't find a single word in this I disagreed with. With any "pro" feature, there should be a "con" side. For Camp Skills, for example, you get a free upgrade, but the drawback is your fighter is out for a while. To me, this suggestion was the same, and that's why I really liked it. Big price, but a big payoff. Plus, it's not like your points that you HAD used are a complete waste. 1) Your fighter had those skills and was able to use them for however long they were there, and 2) you got to see what skills were helpful and what hurt the fighter. Not to kiss too much ass here, but it was a top drawer suggestion. I still disagree, BUT the reason I disagree is because I have said capped fighter and I'm happy with her performances, not the outcomes. D'Alelio is fighting exactly the way I want her to... problem is that, for some reason, she has a KO resistance problem... which boggles me, just for the simple reason that she's NEVER been KO'd IRL ever. If she had a submission defense issue, then that would make sense, but what's happening now doesn't.
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