|
Post by xx - Former Phoenix Fight Club on Sept 10, 2012 23:50:51 GMT -5
I don't think we're doing this yet (I could be wrong), but I'm thinking that since we have the "Fight of the Night", "Submission of the Night" & "KO of the Night" on our cards, should those fighters get some sort of a bonus for earning these bonuses? Kinda like how UFC gives them the extra cash bonus for these.
I haven't seen that we are in fact doing this or not anywhere, but I was thinking:
Fight of the Night: Winner gets 2 points; Loser gets 1 point KO of the Night: 1 or 2 to any of the fighter's striking or GnP stats Submisson of the Night: 1 or 2 to the fighter's submission stat
Just a thought, but it seems kinda pointless to have these bonuses listed on the results and the fighters involved don't receve anything to help them. Prestige is one thing, but I figure they'd want to get better too...
What are your toughts?
|
|
|
Post by The Sandmen on Sept 11, 2012 2:31:49 GMT -5
I would be in favour of this if the bonuses weren't determined the way they are. The program determines the winners of the bonuses, but then because it seems to be VERY random at times, I often end up over-ruling it to pick an ACTUAL of the night bonus. For instance, on this last card, it had no submission of the night winner, when Fitch had a decent armbar submission. In other cases, it has given fight of the night to a one-sided prelim fight when we have had an epic back and forthj title fight. In fact, I am pretty sure the Le-GSP fight was not fight of the night by the programs standards.
With me picking about 35-40% of the bonuses, I am not comfortable being in a position where I can affect stat points for (potentially) my own fighters. Conflict of interest and such.
|
|
|
Post by The Rocketmen on Sept 11, 2012 7:16:36 GMT -5
It's a good idea but as with what Sandmen said it's a little tough, plus we've seen many times that certain fighters are typically drawing much of these bonuses and they will become Gods in a very short time.
|
|
|
Post by xx - Former Phoenix Fight Club on Sept 11, 2012 12:30:57 GMT -5
I'm comfortable with Sandman picking them 35-40% when the program is wrong or even picking 100% of them himself. I mean, we've seen in a number of fights already where the winner is determined by the judges, and clearly the loser of the fight actually won it, based on ratios, but the program gave the fight to the other guy.
I realize the system's not perfect, but from what I've seen thus far, it's not always the same fighters getting the "...Of The Night" bonuses either and I don't think it'd be that bad in terms of making them "become Gods in a very short time". It really wouldn't be much different than our predictor points that we get allocated for winning the predictor. I just think that these fighters that get the nod for these accolades should get rewarded too.
|
|
|
Post by xx - Team Ramrod on Sept 11, 2012 12:37:29 GMT -5
Might be too many points being handed out this way.
|
|
|
Post by xx - Former Phoenix Fight Club on Sept 11, 2012 12:39:43 GMT -5
Might be too many points being handed out this way. How so, if the same fighters aren't being given the rewards on every card? I could see if the same fighters were getting them every time, then that would be too much...
|
|
|
Post by xx - Team Ramrod on Sept 11, 2012 14:25:41 GMT -5
Point taken. If it's different fighters than it would probably be alright. There are a lot of guys that probably wouldn't get upgrade points unless they won one of these.
|
|
|
Post by xx - Former Phoenix Fight Club on Sept 11, 2012 15:09:16 GMT -5
Point taken. If it's different fighters than it would probably be alright. There are a lot of guys that probably wouldn't get upgrade points unless they won one of these. That's kinda what I'm driving at with suggesting this lol
|
|
Ferocity
Black Belt (5th Degree)
Posts: 3,455
|
Post by Ferocity on Sept 11, 2012 16:51:24 GMT -5
it's a lot of points floating around. but i don't actually have a problem with this. Although we have to remember it's the team and not the fighter that wins points. I would go with the simulator- if it sucks it sucks. It isn't programmed to be biased.
|
|
|
Post by xx - Former Phoenix Fight Club on Sept 11, 2012 17:37:40 GMT -5
it's a lot of points floating around. but i don't actually have a problem with this. Although we have to remember it's the team and not the fighter that wins points. I would go with the simulator- if it sucks it sucks. It isn't programmed to be biased. LOL No, it's just programmed haywire enough to give guys that win the fights the loss and the guys that actually lose, the wins...
|
|
|
Post by The Sandmen on Sept 11, 2012 22:22:57 GMT -5
I am NOT handing out bonuses based only on what the computer judges to be a bonus. When it's off, it's OFF. There will be lots of boosting of shit guys for NO reason, or just because they had a longer fight (drawn out decision usually, with minimal damage).
And as I said, I am uncomfortable being responsible for assigning (indirectly) points to guys. I have been accused of rigging shit far more than I am comfortable with already, I already have what, 2 champions? With everything I have loaded into Aoki's submissions, I would put money on him taking more submission of the night bonuses in the near future. I don't want to be the guy handing out points to his own team members when those times come.
Another thing, which isn't so much of a problem but a "oh" is that most guys in this league that win a bonus are very high in the skill they attained the bonus with anyways. So someone like Aoki might be maxed in submissions, or JDS might be maxed in striking. I like the core idea of putting a skill point to the guy who got it (and how they got it), but its meaningless when that stat is already maxed. I guess I don't know - maybe that could be a good thing - means guys only benefit to an extent from the bonuses if we assign them that way (head kick KO of the night, you get 1 skill point to kicks type thing)? But still, the above problems are still big problems for me. And we don't have enough consistent activity (or time) to have a vote after every event to do it that way either.
I still don;t really love this, but I COULD be okay going forward with this if:
a) People really want it.
b) pretty much EVERYONE was cool with me picking/modifying the winners (as necessary - as I have been doing) - maybe have a vote where people sign off on it being ok or some shit - cause little frustrates me off more than "this shit is rigged" crap, and you KNOW there will be lots of it.
c) The points go into ONE pre-determined stat. Maybe no bonuses for fight of the night. And KO and Sub of the night get a point to their respective skills (Punch, Kick, Submission). Even then, sub gets a disadvantage compared to striking/KOotN since it only has one skill, but KO artists have 2.
d) People really want it.
|
|
|
Post by xx - Former Phoenix Fight Club on Sept 11, 2012 23:01:34 GMT -5
If you're doing it as you have been, it should be fine... and as I outlined, the Fight of the night would be any stat and the KO and Sub would be fixed specifically on those... OR we could do 1 point across the board, leaving the loser of the FOTN out...
|
|
|
Post by The Sandmen on Sept 12, 2012 1:18:27 GMT -5
I don't want a "any skill" bonus. The specific skill only. And if we do figure something out for the fight of the night, i want it to be equal. Not penalizing the loser for putting on a good fight. It takes 2 to put on a good fight. Winning is not relevant.
|
|
|
Post by xx - Former Phoenix Fight Club on Sept 12, 2012 17:18:15 GMT -5
I don't want a "any skill" bonus. The specific skill only. And if we do figure something out for the fight of the night, i want it to be equal. Not penalizing the loser for putting on a good fight. It takes 2 to put on a good fight. Winning is not relevant. I completely agree with that. Should it maybe be judged by the fight itself. Winner gets 1 point for what they were strongest at in the fight and the loser gets 1 point for what they were strongest at or even weakest at, since they lost.
|
|
|
Post by The Sandmen on Sept 12, 2012 19:03:53 GMT -5
Problem there is, and no one has any way of knowing this before now, but problem is it already takes me about 30 mins to get everything finished up after simming, that would add another 15 mins to post-sim activities, and unless people absolutely LOVE it, I would prefer not to have to go through, look at all the fight/stats/etc of the FotN and decide where shit goes. Especially when lots of fights aren;t even that cut and dry.
A fine try for a solution though. Do we have any other ideas?
|
|