|
Post by The Sandmen on Oct 12, 2013 23:16:21 GMT -5
It does, though it is new and nothing like what we were doing before. Meh well.
Chalk's 10 to strength Traviss' and Minerva's to Minerva: 9 to KO resistance, 9 to dodging
|
|
|
Post by xx - Former Phoenix Fight Club on Oct 13, 2013 0:35:38 GMT -5
It does, though it is new and nothing like what we were doing before. Meh well. I don't believe so. Atleast this was the way I understood the new rule on this that RocketMen posted prior to the season starting. This was just a simpler, and slightly more clear version of how I understood the rule.
|
|
|
Post by The Sandmen on Oct 13, 2013 11:17:48 GMT -5
Oh. The last thing he and I talked about was simply your first fighter was primary, your second (when we expanded) was secondary, and everyone you bought after that was tertiary. Clean and simple.
|
|
|
Post by xx - Former Phoenix Fight Club on Oct 13, 2013 11:39:19 GMT -5
Yes but, for example, let's say I start loading points all into Kruze filtering them through both Jezzy & Kryz, I'd just be able to continue doing that making Kruze unstoppable. Not really all that fair in my opinion.
|
|
|
Post by The Sandmen on Oct 13, 2013 12:28:04 GMT -5
Yes, but since everyone can do it, and since the one being neglected would be the first person you made, it's not unfair. People are more inclined to care about the first person they made (which for almost everyone, is themselves).
|
|
|
Post by xx - Former Phoenix Fight Club on Oct 13, 2013 12:52:50 GMT -5
Yah, well I've got 2 of me now lol but there's only 2 points separation between both Jezzy/Kruze & Kryz.
Now, I kinda have to disagree with you here, and forgive me for playing devil's advocate here, but if "everyone can do it" would that not make your idea for a hard cap and prevent folks from stockpiling points for 1 fighter kind of moot, since "everyone can do it" if they choose to?
|
|
|
Post by The Sandmen on Oct 13, 2013 21:04:57 GMT -5
Hard cap is for POints on ManMMA. ManMMA and ML are not even kind of the same. We are talking about XP (experience points) vs. Points (rewards). We discussed this before. They are literally not even kind of the same. That is why you were no longer allowing people to trade points for XP. (you should announce that so people know, btw)
|
|
|
Post by xx - Former Phoenix Fight Club on Oct 13, 2013 23:33:29 GMT -5
They are the same in the sense that XP are the "points" for ML as points are the "XP" for ManMMA. What do you generally use "points" for? Upgrading your ManMMA fighters. And transversely, what do you use "XP" for? Upgrading your ML fighters.
I suggested the not allowing of trading points for XP as a retort to something we were arguing about. I really don't care if folks trade for them or not. I still consider both XP and points to be team assets and can be traded for whatever you want under the current guidelines; seeing as how you can still pay 6 points for 2 ML fighters. Though I will be amending that to you can purchase one ML fighter for 3 points, provided you can find another team to purchase the 2nd fighter for the other 3 points so we have even numbers.
|
|
|
Post by The Sandmen on Oct 14, 2013 0:31:22 GMT -5
XP and Points are not the same thing, as XP are infinitely easier to attain, thus are value-less. Points can ONLY be earned organically as a reward (either for posting, winning a title, or predicting). They are not something that fighters are given just for fighting. XP are handed out to ML fighters simply for fighting a fight.
As you and I discussed privately, there will be no more Points/XP cross-over anymore. Points stay in ManMMA, XP stay in ML.
|
|
|
Post by xx - Former Phoenix Fight Club on Oct 14, 2013 0:39:57 GMT -5
Actually, XP can be attained by predicting and will likely be attained by winning the title, once there are more fighters. So again, I still disagree. So again, my argument is sound: "They are the same in the sense that XP are the "points" for ML as points are the "XP" for ManMMA. What do you generally use "points" for? Upgrading your ManMMA fighters. And transversely, what do you use "XP" for? Upgrading your ML fighters."
|
|
|
Post by xx - Former Phoenix Fight Club on Oct 14, 2013 0:47:02 GMT -5
To clarify... Points are WORTH more than XP but as to both their purpose and function, they are the exact same thing.
|
|
|
Post by The Sandmen on Oct 14, 2013 1:04:31 GMT -5
their purpose and function, they are the exact same thing. Actually, this part is incorrect. It goes back to just before your time here. Post-activity on ManMMA was very low. So we brought in a reward system - points. The purpose of POINTS was to reward active posters, and people who brought others to the site. Later, we added predictions to the mix, and title wins. Allowing people to upgrade their fighters was the clearest, most desirable way to reward them, based on user feedback. People wanted control over how their fighters performed. Especially people who wanted guys like Bobby Lashley and Dave Bautista. The purpose of XP was to develop your created fighter. It allowed people to customize and build their fighter how they wanted, rather than everyone having a permanent, pre-determined build. They got EXPERIENCE as they fought, so you could develop them how you wanted. Nothing had to be done, or earned. It just existed. Every fight gained you experience. Over time, ML moved closer and closer to the way ManMMA operated (especially with the changes you are talking about), but the purpose is VERY different. Thus, they are not the same. It's like comparing a penis and a vibrator. Both are ideal for the sexual gratification of women, but they are by no means the same. I cannot walk into a store and give them my penis in exchange for a vibrator, nor vice versa. Different thing, different purpose, common end-goal. Not comparable.
|
|
|
Post by xx - Team GAP on Oct 14, 2013 1:57:56 GMT -5
you guys are argueing semantics.. XP and points are used for the same things.. Upgrading your fighters. That was all phoenix was saying.. and that is a fact it's what we use them for.. yes they are obtained differently and they are called different things but lets move on to what the actual discussion is about.
The more fighters you have the better it is for using sandmen and rocketman's theory for it.. So If I spent 12xp and add 4 more fighters to my team.. then.. I can pour 8-16xp into my last fighter after every card. I personally feel you should not be able to pass xp around to each other at all.. or at least have it limited. I am not playing that game because i don't want to crack whore my characters.. I want to abide by the rules and play the way the game should be played. with building your characters based off their own merits.
This should be argued elsewhere...
Emilio +1 Conditioning Whatman +1 Strength, +1 Ground and Pound Whiteman +2 Strength Sumner +2 Control
|
|
|
Post by xx - Former Phoenix Fight Club on Oct 14, 2013 9:29:22 GMT -5
See, GAP gets it... Sandman's just looking to argue. lol
|
|
|
Post by xx - Former Phoenix Fight Club on Oct 14, 2013 11:25:41 GMT -5
Phoenix FC - ML 47 ~ Kryz = W ; Kruze = W Jezzy = L ; {1 point from Kryz to Jezzy.} = 1 for Kryz = 2 for Jezzy = 2 for Kruze
Matt Kryzanowski +1 Control
Jessika Jacobs +2 Takedown Defense
Matt Kruze +1 Strength +1 Agility
|
|