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Post by The Sandmen on May 23, 2014 22:37:48 GMT -5
But that's why this system works well. If D'Alelio is your problem, and you want her to have some KO resistance, and you don't want her to, for example, kick or clinch grapple or something, you can have 1 point removed from those and toss a new one straight into KO resistance. Fighters need a strength and a weakness. That's the chess of MMA, and why I think GAP's suggestion is good. Take from one skill, give to another. And again, the price of having that skill for so long in the first place is 1 point.
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Post by xx - Team GAP on May 24, 2014 2:29:06 GMT -5
so drop a point or 2 from submission defence and rebuild your ko resist. The point here is we get the OPTION to "tweak" out capped fighters. At the cost of a point for a point.. that seems fair. it may not be an option you want to take but it's still an option available. one of the things i like about this site and this game is the ability to tweak in various ways.. I can build my fighters differently than you do. If we have several different options available you have different ways of building and some may be better than others but it's the road you choose to go down that gives you your success or failure. Having more options available only enhances the game.. you don't have to use the option. that's your decision.
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