Post by The Rocketmen on Oct 14, 2014 9:52:39 GMT -5
Welcome to the Adventure Game.
I will act as the Narrator to the story. I will provide specific detail where required. For the most part, the game will be filled with your own participation to fill in the blanks. Anytime an area is completely abandoned, I will give you new insight to certain things in the next area, but let's say you wish to leave a house, you must then enter whatever is on the outside of the house. You can't go from a house to the 37th floor of a highrise. Logic must be taken into consideration and can be used to veto your progress to keep the game relatively believable.
Rules
-You can provide new details to the advancement of story but can only do so at a maximum of three sentences.
-Any actions performed by your character must be similar to the length of a twitter post. So roughly 140 characters.
-If you detract from the overall story arc, the game can be veto'd back into place by the Narrator.
ex: I say you're in a dungeon, you say the dungeon is a toilet, you flush it and arrive in Denmark. I may alter it to you escaping through a vent or something but now must escape the location. Never trust the Dutch.
Pretty simple, so anyone can jump at any time. Name your character and bold out his name for talking points.
Here we go:
The year is 2095. It is a post-apocalyptic world, but it is in the process of rebuilding itself. There are little convenient stores that sell snake and rodent-based products - food, clothing, etc. It is the middle of the night. You and your companions are sleeping around a fire at a camp. You hear a gun shot in the distance. You are startled awake.
Go.
I will act as the Narrator to the story. I will provide specific detail where required. For the most part, the game will be filled with your own participation to fill in the blanks. Anytime an area is completely abandoned, I will give you new insight to certain things in the next area, but let's say you wish to leave a house, you must then enter whatever is on the outside of the house. You can't go from a house to the 37th floor of a highrise. Logic must be taken into consideration and can be used to veto your progress to keep the game relatively believable.
Rules
-You can provide new details to the advancement of story but can only do so at a maximum of three sentences.
-Any actions performed by your character must be similar to the length of a twitter post. So roughly 140 characters.
-If you detract from the overall story arc, the game can be veto'd back into place by the Narrator.
ex: I say you're in a dungeon, you say the dungeon is a toilet, you flush it and arrive in Denmark. I may alter it to you escaping through a vent or something but now must escape the location. Never trust the Dutch.
Pretty simple, so anyone can jump at any time. Name your character and bold out his name for talking points.
Here we go:
The year is 2095. It is a post-apocalyptic world, but it is in the process of rebuilding itself. There are little convenient stores that sell snake and rodent-based products - food, clothing, etc. It is the middle of the night. You and your companions are sleeping around a fire at a camp. You hear a gun shot in the distance. You are startled awake.
Go.