Post by The Sandmen on Jan 21, 2012 17:38:42 GMT -5
Okay, so we can take this site in all kinds of exciting directions, so here are just a few options for you to think about. I would prefer to get a hang of the simulator and everything for a little bit before we make any real decisions, so I think we'll stick to option 1 until after about ManMMA 5-ish. During this time we can keep discussing direction.
Option 1 - Simple as hell
We leave things the way they are basically permanently, and your management responsibilities consist primarily of keeping a solid team (via trades and free agent swaps).
Option 2 - Involved Interaction
2. We expand your management responsibilities, and implement a training system. In this structure, we, the matchmakers, would contact you about a fight with one of your guys, and you would need to agree to it, and the schedule for it. During the time leading up to the fight, we'll work out some sort of training program so you can decide how much time you want before a fight to get your fighter where you want him for a fight. A touch more complicated, but also a touch more interactive
Option 3 - Full-on Management
This would be more like ManNHL, in that you would be a fighter's manager, moreso than a stable. You would have a budget and need to hire fighters, and work out a length (in fights) for the contract, and salary. You can have as many or as few fighters as you want. If you manage the champion, you would get a temporary boost in budget.
We're open to any and all suggestions about what might also be fun, so leave as much feedback here as you want.
Option 1 - Simple as hell
We leave things the way they are basically permanently, and your management responsibilities consist primarily of keeping a solid team (via trades and free agent swaps).
Option 2 - Involved Interaction
2. We expand your management responsibilities, and implement a training system. In this structure, we, the matchmakers, would contact you about a fight with one of your guys, and you would need to agree to it, and the schedule for it. During the time leading up to the fight, we'll work out some sort of training program so you can decide how much time you want before a fight to get your fighter where you want him for a fight. A touch more complicated, but also a touch more interactive
Option 3 - Full-on Management
This would be more like ManNHL, in that you would be a fighter's manager, moreso than a stable. You would have a budget and need to hire fighters, and work out a length (in fights) for the contract, and salary. You can have as many or as few fighters as you want. If you manage the champion, you would get a temporary boost in budget.
We're open to any and all suggestions about what might also be fun, so leave as much feedback here as you want.