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Post by xx - The Broad Street Bullies on Mar 4, 2017 4:15:44 GMT -5
Chuck Liddell: "I'll keep this short and sweet. I'm pissed off. I respect Shogun, and congrats to him on the title win, but I think he got lucky. I should be having a title defense for my 100th fight, but now, I've got nothing. So, this is what I have to say, and here's what I want. I want a fight with Mirko Cro Cop at Zenith. I want that as my 100th fight. The guy could kick most people's heads off. I understand that he still has to defend his Superfight Title against Anderson Silva at ManMMA 354 and, if he retains, Mark Coleman at ManMMA 357, and if he wins that, he may will still have the belt at Zenith. The issue there is that Ben Askren is in line after Coleman, but I want Cro Cop at Zenith, title or no title. So what do you say? You want to fight one of the best?" Broad Street Bullies: Chuck Liddell has challenged the current SuperFight Champion Mirko Cro Cop to a fight at ManMMA 360: Zenith. If Cro Cop doesn't have the title, there's no issue, and the challenge stands. However, if Cro Cop retains the title up the Zenith, the Broad Street Bullies would be willing to offer up 2 points to Ben Askren's team, the Texas Rattlesnakes, in order to fight for the title at Zenith in place of Ben Askren. TL;DR: -Chuck Liddel challenges Mirko Cro Cop to a fight at ManMMA 360:Zenith -This would be Chuck Liddel's 100th fight -If Cro Cop loses the SF title before Zenith, it would be a normal fight -If Cro Cop retains the title up to Zenith, I'd be willing to give Texas Rattlesankes 2 points to jump Liddell in front of Askren to fight for the title at Zenith. The Sandmen (Cro Cop challenge) The Texas Rattlesnakes (2 points to have Liddell jump in front of Askren if need be)
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Post by The Sandmen on Mar 4, 2017 5:02:51 GMT -5
Subject Line: Cro Cop is Amused
Mirko Cro Cop:
"Who's this guy? He comes out of woodwork one day after 5 years of gatekeeping and wants to fight me? I was champion as this guy got first ever win. I have 8 title defences and 4 belts. He nothing. He get beat by Shogun. Small, little man who I slaughter. I no fear this man. He want make name for himself with 100 fight? He want to make history by lose 100 fight against Mirko? All day Iceboy. All day any day and every day if you like. I must break you. Also, forgive me I speak in Russian accent now for little reason. Yes, goodbye."
Sandmen:
Let's rock.
TL;DR: - Sure.
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Post by The Texas Rattlesnakes on Mar 4, 2017 8:58:39 GMT -5
I accept the two point offer.
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Post by The Rocketmen on Mar 4, 2017 12:22:54 GMT -5
I never knew I wanted this fight to happen until now.
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Post by The Rocketmen on Mar 4, 2017 12:28:26 GMT -5
CRO COP VS. LIDDELL FIGHT HISTORY
Zenith 8:
#7 Chuck Liddell (22-15) vs. #9 Mirko Cro Cop (23-16) (KO - Head Kick - 1:58 Round 2)
Zenith 11:
Mirko Cro Cop (40-22) vs. Chuck Liddell (30-22) - by KO (Head kick) at 3:54 Round 2
S13 Grand Prix
Mirko Cro Cop (44-29) vs. Chuck Liddell - by TKO (GnP) at 4:46 Round 3
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Post by The Texas Rattlesnakes on Mar 4, 2017 13:29:58 GMT -5
CRO COP VS. LIDDELL FIGHT HISTORYZenith 8: #7 Chuck Liddell (22-15) vs. #9 Mirko Cro Cop (23-16) (KO - Head Kick - 1:58 Round 2) Zenith 11: Mirko Cro Cop (40-22) vs. Chuck Liddell (30-22) - by KO (Head kick) at 3:54 Round 2 S13 Grand Prix Mirko Cro Cop (44-29) vs. Chuck Liddell - by TKO (GnP) at 4:46 Round 3 Yet, the sim is still gonna say "This is the first time they meet in the cage."
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Post by The Sandmen on Mar 17, 2017 13:54:08 GMT -5
CRO COP VS. LIDDELL FIGHT HISTORYZenith 8: #7 Chuck Liddell (22-15) vs. #9 Mirko Cro Cop (23-16) (KO - Head Kick - 1:58 Round 2) Zenith 11: Mirko Cro Cop (40-22) vs. Chuck Liddell (30-22) - by KO (Head kick) at 3:54 Round 2 S13 Grand Prix Mirko Cro Cop (44-29) vs. Chuck Liddell - by TKO (GnP) at 4:46 Round 3 Yet, the sim is still gonna say "This is the first time they meet in the cage." There is actually a really long story about that. Short version. The program CAN keep track of fight history, and say something different at the beginning of each fight. But I discovered early on that that caused 2 problems. 1) sometimes it randomly did not record results for some fights, (which matters, I'll explain that in a minute), and 2) sometimes it can lead to glitches. Sometimes after a fight is simmed, when the program tries to update the records, it thinks it is dividing by 0 or some shit, and it would crash the program. Basic programming glitch, by the sound of it. The reason that particularly sucks, though, is a fighters record/streak has an effect on their performance in the program. There is a section in each fight that breaks down a fighters morale. Going into a fight, this is dictated primarily by their build, but there is a sub-section in there called "Winning Streak". If a fighter is on a good winning streak, his stat is an A+, and his morale is positively affected. Since there were glitches, and I didn't have any choice but to disable the recording of fight history in the program, i never really tinkered with the morale to see how much impact it had. Such a shame, though, because that would have been such a fun component. (Side note: The program we use is technically a beta version. The actual program was never fully finished and there are TONS of glitches, freezes, and unfinished features built into the program. Still the best I could find at the time though, and highly customizable. So it still works great. Just not perfect.)
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Post by xx - Team GAP on Mar 18, 2017 10:50:21 GMT -5
Yet, the sim is still gonna say "This is the first time they meet in the cage." There is actually a really long story about that. Short version. The program CAN keep track of fight history, and say something different at the beginning of each fight. But I discovered early on that that caused 2 problems. 1) sometimes it randomly did not record results for some fights, (which matters, I'll explain that in a minute), and 2) sometimes it can lead to glitches. Sometimes after a fight is simmed, when the program tries to update the records, it thinks it is dividing by 0 or some shit, and it would crash the program. Basic programming glitch, by the sound of it. The reason that particularly sucks, though, is a fighters record/streak has an effect on their performance in the program. There is a section in each fight that breaks down a fighters morale. Going into a fight, this is dictated primarily by their build, but there is a sub-section in there called "Winning Streak". If a fighter is on a good winning streak, his stat is an A+, and his morale is positively affected. Since there were glitches, and I didn't have any choice but to disable the recording of fight history in the program, i never really tinkered with the morale to see how much impact it had. Such a shame, though, because that would have been such a fun component. (Side note: The program we use is technically a beta version. The actual program was never fully finished and there are TONS of glitches, freezes, and unfinished features built into the program. Still the best I could find at the time though, and highly customizable. So it still works great. Just not perfect.) Curious to know if by not using the feature of morale if some of the skills become useless... (well not useless but less powerful) example: heart.
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Post by The Sandmen on Mar 18, 2017 16:19:03 GMT -5
There is actually a really long story about that. Short version. The program CAN keep track of fight history, and say something different at the beginning of each fight. But I discovered early on that that caused 2 problems. 1) sometimes it randomly did not record results for some fights, (which matters, I'll explain that in a minute), and 2) sometimes it can lead to glitches. Sometimes after a fight is simmed, when the program tries to update the records, it thinks it is dividing by 0 or some shit, and it would crash the program. Basic programming glitch, by the sound of it. The reason that particularly sucks, though, is a fighters record/streak has an effect on their performance in the program. There is a section in each fight that breaks down a fighters morale. Going into a fight, this is dictated primarily by their build, but there is a sub-section in there called "Winning Streak". If a fighter is on a good winning streak, his stat is an A+, and his morale is positively affected. Since there were glitches, and I didn't have any choice but to disable the recording of fight history in the program, i never really tinkered with the morale to see how much impact it had. Such a shame, though, because that would have been such a fun component. (Side note: The program we use is technically a beta version. The actual program was never fully finished and there are TONS of glitches, freezes, and unfinished features built into the program. Still the best I could find at the time though, and highly customizable. So it still works great. Just not perfect.) Curious to know if by not using the feature of morale if some of the skills become useless... (well not useless but less powerful) example: heart. Heart definitely doesn't. I tested that before. I can't think of another stat that would have any impact on morale. Even if it did, though, I unfortunately cannot do anything about it. That glitch I mentioned above freezes/crashes sims and we don't need them taking twice as long as they already do (or 3-5 times as long, depending on how many times it glitches out).
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Post by xx - Former Bulldozers on Mar 18, 2017 17:43:23 GMT -5
Imagine if JJ had that morale, she'd be even harder to beat.
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Post by The Texas Rattlesnakes on Mar 18, 2017 19:57:17 GMT -5
Imagine if JJ had that morale, she'd be even harder to beat. Yeah and if she lost her morale would tank lol
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Post by xx - Former Bulldozers on Mar 18, 2017 22:15:51 GMT -5
How don't think she'd be able to lose at this point lmao
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Post by xx - Camp Cannon on Mar 26, 2017 3:11:52 GMT -5
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Post by The Texas Rattlesnakes on Mar 29, 2017 23:13:38 GMT -5
So, I guess i'm not getting those two points lol.
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Post by The Sandmen on Mar 30, 2017 2:08:37 GMT -5
Correct.
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