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Coaches
Oct 4, 2016 23:57:09 GMT -5
Post by The Sandmen on Oct 4, 2016 23:57:09 GMT -5
I like option 2 ... but more work needs to be done on these ideasThis! Especially if we want them for next season, which, at the current rate, is only like, 3-4 weeks away !!!
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Coaches
Oct 5, 2016 5:17:27 GMT -5
via mobile
Post by xx - Former Bulldozers on Oct 5, 2016 5:17:27 GMT -5
I like option 2 as well.
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Coaches
Oct 5, 2016 6:24:38 GMT -5
via mobile
Post by The Texas Rattlesnakes on Oct 5, 2016 6:24:38 GMT -5
What if the permanent coach is in the draft? And teams can select to draft fighters or coaches.
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Post by The Rocketmen on Oct 5, 2016 7:45:04 GMT -5
I have an idea related to this but my pc is being an asshole, will get it up when I can.
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Post by The Rocketmen on Oct 5, 2016 7:52:41 GMT -5
Everyone gets a coach and his name is "Coach Rattlesnakes" or "Coach Rocketmen" for simplicity, but your own team obviously.
1. The coach is free, everyone gets one, it's your call if you want to use him. 2. The coach starts at level 0 and gives you literally no bonus. 3. To level the coach up, you must pay 10 points. 4. Teams continue to collect points the normal way (2 points weekly, plus prediction/belt bonus points). 5. Every coach level has an established pre-conceived platform of what is coming: EX: Level 1 - Strength Level 2 - Conditioning Level 3 - Toughness Level 4 - Heart Level 5 - KO Resistance
Knowing what your benefit is from leveling up the coach to the next level allows folks to adjust their strategy away from the coach if they so choose. Perhaps teams can request to re-level up their coach with a "PLUS/+" to a level they already accomplished. So, if I wanted to level my coach to strength twice, I would be a Level 1 +, etc.
Basically the levels are related to a stat that does NOT do the following:
-Adjust the style of the fighter -Adjust the relationship of the fighter's willingness to apply takedowns or stand and trade or kick, etc.
This allows it to be a benefit, without adjusting the fighter's basic build.
6. The coach will only affect a specific amount of fighters per team, but there's a bonus kick to it: Example: Level 1 coach costs 10 points, and thus the coach can apply +1 to strength, but that strength should only be applied to up to 12 fighters (so, you get 12 points for the cost of your 10 points and it's spread across your team). Teams with more than 12 fighters MUST SELECT which 12 fighters obtain the point - regardless of their knowledge of that stat for a given fighter is capped. If that stat is capped and you didn't know it, too bad so sad.
TL;DR:
Everyone gets a coach Gives teams the option of leveling coach or continuing to build individual fighters Coach levels in relation to a given stat are known ahead of time
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Post by The Rocketmen on Oct 5, 2016 7:54:30 GMT -5
Forgot to mention: I would handle all of this aspect in the points transactions by adding a sub-category related to the coach underneath everyone's "points remaining" part.
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Post by The Texas Rattlesnakes on Oct 5, 2016 7:56:12 GMT -5
Everyone gets a coach and his name is "Coach Rattlesnakes" or "Coach Rocketmen" for simplicity, but your own team obviously. 1. The coach is free, everyone gets one, it's your call if you want to use him. 2. The coach starts at level 0 and gives you literally no bonus. 3. To level the coach up, you must pay 10 points. 4. Teams continue to collect points the normal way (2 points weekly, plus prediction/belt bonus points). 5. Every coach level has an established pre-conceived platform of what is coming: EX: Level 1 - Strength Level 2 - Conditioning Level 3 - Toughness Level 4 - Heart Level 5 - KO Resistance Knowing what your benefit is from leveling up the coach to the next level allows folks to adjust their strategy away from the coach if they so choose. Perhaps teams can request to re-level up their coach with a "PLUS/+" to a level they already accomplished. So, if I wanted to level my coach to strength twice, I would be a Level 1 +, etc. Basically the levels are related to a stat that does NOT do the following: -Adjust the style of the fighter -Adjust the relationship of the fighter's willingness to apply takedowns or stand and trade or kick, etc. This allows it to be a benefit, without adjusting the fighter's basic build. 6. The coach will only affect a specific amount of fighters per team, but there's a bonus kick to it: Example: Level 1 coach costs 10 points, and thus the coach can apply +1 to strength, but that strength should only be applied to up to 12 fighters (so, you get 12 points for the cost of your 10 points and it's spread across your team). Teams with more than 12 fighters MUST SELECT which 12 fighters obtain the point - regardless of their knowledge of that stat for a given fighter is capped. If that stat is capped and you didn't know it, too bad so sad. TL;DR: Everyone gets a coach Gives teams the option of leveling coach or continuing to build individual fighters Coach levels in relation to a given stat are known ahead of time Damn, that seems complicated lol
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Post by The Rocketmen on Oct 5, 2016 8:02:00 GMT -5
I feel like it isn't... it's like a video game leveling up...
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Post by The Texas Rattlesnakes on Oct 5, 2016 8:03:24 GMT -5
Idk, I just feel like there is more benefits to just leveling up your fighters than putting that many points into coaches, but that's just me.
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Post by The Sandmen on Oct 5, 2016 8:15:18 GMT -5
Though there are problems, FYI everyone, Rocketmen's detailed suggestion is exactly what we need for this discussion. The more we hear thorough/fleshed out ideas, the more I/we know what may or may not work for us, both as entertainment and as administrative functionality within the program and such.
Other options (that I neither like nor dislike, just throwing EVERYTHING out there): - A coach costs a fortune (like, 30 points), BUT gives everyone on your team a +1 PER SEASON, so over time the coach becomes a worth-while investment, but at first is a killer. - Buy a real-name coach for like...10=15 points, at the end of every full season he is on your team, he earns you 3-5 points to be used however you want, on whomever you want.
I somehow would really like to work real life coaches into this though. I like the idea of people having real coaches on their team. I just don't know how to implement points related to that. Like, as I said, it sounds easy to say "assign certain points to certain coaches" but then, as Mike mentioned above, you get problems of adjusting style (i.e. Mark Coleman probably doesn't want to be on a team where a coach gives him +2 submission offence type thing). Not only that, I think assigning coaches specific attributes they "are good in" is not really possible.
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Coaches
Oct 5, 2016 8:59:51 GMT -5
via mobile
Post by xx - Former Phoenix Fight Club on Oct 5, 2016 8:59:51 GMT -5
What Rocketmen is suggesting, I'd never use... Cuz I'd rather spend 10 points on my fighters than waste them to upgrade a coach that you only get an upgrade of one stat with at each level.
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Post by The Rocketmen on Oct 5, 2016 9:02:17 GMT -5
Though there are problems, FYI everyone, Rocketmen's detailed suggestion is exactly what we need for this discussion. The more we hear thorough/fleshed out ideas, the more I/we know what may or may not work for us, both as entertainment and as administrative functionality within the program and such. Other options (that I neither like nor dislike, just throwing EVERYTHING out there): - A coach costs a fortune (like, 30 points), BUT gives everyone on your team a +1 PER SEASON, so over time the coach becomes a worth-while investment, but at first is a killer. - Buy a real-name coach for like...10=15 points, at the end of every full season he is on your team, he earns you 3-5 points to be used however you want, on whomever you want. I somehow would really like to work real life coaches into this though. I like the idea of people having real coaches on their team. I just don't know how to implement points related to that. Like, as I said, it sounds easy to say "assign certain points to certain coaches" but then, as Mike mentioned above, you get problems of adjusting style (i.e. Mark Coleman probably doesn't want to be on a team where a coach gives him +2 submission offence type thing). Not only that, I think assigning coaches specific attributes they "are good in" is not really possible. This is what I at first was going to talk about, but I thought that might have been almost too influential and would lead to capped fighters way too quickly. For instance, a season here is about 3-4 months long. That's on average 12-16 weeks, or 24 to 32 points. If you have a team of 15 fighters (about average here), and a coach gives everyone +3 each season, that's 45 points or almost 2 full season's worth of points in a given season, PLUS you're still earning your typical point amount in that time spand (24-32 points) for a total of (high end) 77 points per season - and that is absurd to me.
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Post by The Rocketmen on Oct 5, 2016 9:04:55 GMT -5
What Rocketmen is suggesting, I'd never use... Cuz I'd rather spend 10 points on my fighters than waste them to upgrade a coach that you only get an upgrade of one stat with at each level. But that's what I'm getting at. I would rather introduce something with mild benefits to allow folks to have different upgrading strategies. If I don't want to utilize my coach, that's my prerogative, whereas someone else might want that and could. I don't think having a blanket "everyone gets better" is good to have, cause we could just as easily just give everyone 20 points and say "have fun".
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Post by The Sandmen on Oct 5, 2016 9:06:55 GMT -5
For instance, a season here is about 3-4 months long. That's on average 12-16 weeks, or 24 to 32 points. If you have a team of 15 fighters (about average here), and a coach gives everyone +3 each season, that's 45 points or almost 2 full season's worth of points in a given season, PLUS you're still earning your typical point amount in that time spand (24-32 points) for a total of (high end) 77 points per season - and that is absurd to me. Oh, I sure as shit did not mean 3-5 points PER FIGHTER, lol. I meant to spread out for the whole team.
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Post by The Texas Rattlesnakes on Oct 5, 2016 9:08:50 GMT -5
I think everyone should get 20 points for Christmas. Then Rocketmen could say "Have fun," to everyone.
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